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BLAZE AND THE MONSTER MACHINES: LEARN TO CODE
Upon reviewing the six episode arc for the show, I wrote a request for proposal for a game that achieved the following design goals: introduce pre-schoolers to the concept of procedural problem solving, create a hands-on experience that stayed true to Blaze and the Monster Machines brand, and ensure the experience is understandable regardless of language.
Throughout the three month production process, I led production with an external development team. My main responsibilities were providing mechanics design feedback, managing milestones, providing updates to the show-runner, delivering creative feedback from the Nickelodeon brand team, and making task priority decisions with the developers.
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